catquest2

There are currently 12 magic weapons obtainable in Cat Quest 2. Equipping a magic weapon reduces the character's maximum HP health by 50%.

Magic weapons generate a number of orbs with each attack, each orb deals damage equal to a percentage to of your Magic stat. Enemies close enough to the character can be hit by multiple orbs if more than one orb is generated.

Each orb regenerates 1 mana on hit and while orbs are unlikely to hit more than one enemy, they can hit multiple enemies. The orbs also travel with different speed, slow orbs are more likely to miss.

Magic weapons can be upgraded by Hotto Doggo's house throughout Lupus's Empire. For more information, see Equipment and Critical Hits.

Magic Weapons
Icon Armor/Weapon UI icon stat atk UI icon stat mag HP UI icon stat def Passive Type Orbs Damage Speed
Arcanemage weapon Arcane Staff 1 Arcane Damage +15% UI icon stat arcane 2 25% UI icon stat mag Slow
Mage weapon Lightning Staff 1 Lightning Damage +15% UI icon stat lightning 1 70% UI icon stat mag
Firemage weapon Fire Staff 1 Fire Damage +15% UI icon stat fire 1 70% UI icon stat mag Fast
Icemage weapon Ice Staff 1 Ice Damage +15% UI icon stat ice 1 70% UI icon stat mag Slow
Whitemage weapon Healing Staff 1 Healpaw +30% UI icon stat arcane 2 35% UI icon stat mag Slow
Bard weapon Bard Lute 1 Mana regen +1 UI icon stat arcane 1 60% UI icon stat mag
Gentlebros weapon The Architect 2 Spell mana cost -2 2 70% UI icon stat mag Slow
Eldermage weapon Elder Stick 2 Mana +5 UI icon stat fire 1 70% UI icon stat mag Slow
Labrathor weapon Pawlonijr 2 Magic +5% UI icon stat lightning 4 25% UI icon stat mag Fast
Mewlder weapon Mewlder Wand 3 Health -99% UI icon stat arcane 3 50% UI icon stat mag
Kingswand weapon The Kingswand 20 8 Royal damage +15% UI icon stat royal 8 50% UI icon stat mag
Darkoldmaster3 weapon Dark Old Master Staff 20 5% chance to smash on attacks UI icon stat fire 5 25% UI icon stat mag Fast