There are currently 12 magic weapons obtainable in Cat Quest 2. Equipping a magic weapon reduces the character's maximum
health by 50%.
Magic weapons generate a number of orbs with each attack, each orb deals damage equal to a percentage to of your Magic stat. Enemies close enough to the character can be hit by multiple orbs if more than one orb is generated.
Each orb regenerates 1 mana on hit and while orbs are unlikely to hit more than one enemy, they can hit multiple enemies. The orbs also travel with different speed, slow orbs are more likely to miss.
Magic weapons can be upgraded by Hotto Doggo's house throughout Lupus's Empire. For more information, see Equipment and Critical Hits.
| Icon | Armor/Weapon | Passive | Type | Orbs | Damage | Speed | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Arcane Staff | 1 | Arcane Damage +15% | 2 | 25% |
Slow | |||||
| Lightning Staff | 1 | Lightning Damage +15% | 1 | 70% |
||||||
| Fire Staff | 1 | Fire Damage +15% | 1 | 70% |
Fast | |||||
| Ice Staff | 1 | Ice Damage +15% | 1 | 70% |
Slow | |||||
| Healing Staff | 1 | Healpaw +30% | 2 | 35% |
Slow | |||||
| Bard Lute | 1 | Mana regen +1 | 1 | 60% |
||||||
| The Architect | 2 | Spell mana cost -2 | 2 | 70% |
Slow | |||||
| Elder Stick | 2 | Mana +5 | 1 | 70% |
Slow | |||||
| Pawlonijr | 2 | Magic +5% | 4 | 25% |
Fast | |||||
| Mewlder Wand | 3 | Health -99% | 3 | 50% |
||||||
| The Kingswand | 20 | 8 | Royal damage +15% | 8 | 50% |
|||||
| Dark Old Master Staff | 20 | 5% chance to smash on attacks | 5 | 25% |
Fast |